Erik Jeppsson Game Programmer contact LinkedIn CV

About Me

Hi! I'm a game programmer from Sweden, currently studying Game Programming at The Game Assembly in Malmö, Sweden. It's a cross-disciplinary school where we programmers work in conjunction with Level Designers and Game Artists.

I'm currently looking for an internship during the period 2017-08-28 to 2018-04-13.

Games made at The Game Assembly

During two years we make eight games, each with a development time ranging between eight to ten weeks, half-time. The first four games are 2D and made using an in-house engine. The latter four games are 3D and for them we make our own engine using DirectX 11.

Games made at game jams
Machine Reaper (2017)

We are currently working on Machine Reaper, a first-person shooter where you play as a mercenary in a dystopian future, hired by one robotics company to take down another.

Genre: FPS (current project)

My contributions:

- Animation blending

- Extracting bone transforms

- Weapon system (creation of weapons, swapping of weapons)

- Doors system (networked, unlockable with triggers)

- 3D sound implementation (WWISE)

- Debug tools

Made using: C++, Unity (as editor)

NecroMonk (2017)

In NecroMonk you work your way down an underground crypt, bashing zombie skulls and avoiding spike traps, and finally face off against the evil necromancer.

Genre: Hack & Slash

My contributions:

- Melee attack skills

- Sound integration (WWISE)

- Pick-ups

- Spike traps

- Implementation of particle effects (explosions, spawning towers)

Made using: C++, Unity (as editor)

The King's Finest (2016)

"The King's Finest" are three warriors out to fulfill their lord's command. But is there something sinister in the workings?

Genre: Turn-based strategy

My contributions:

- Animation

- Tile system

- Health bars

- General feedback

- Sound implementation

Made using: C++, TGA2D engine

Waste Warrior (2016)

In Waste Warrior you face off against teams of scrapyard flying machines intent on shooting you down. Will you be victorious?

Genre: Dogfighting

My contributions:

- Input Manager

- GUI system (buttons, sliders)

- Player feedback (particle effects, enemy death interactions)

Made using: C++, Unity (as editor)

Inari (2016)

In Inari you fight your way down into a sunken temple to find the hidden evil at its core.

Genre: Hack & Slash

My contributions:

- Weapon behaviours

- AI

- General feedback

- Controller support

Made using: C++, TGA2D engine

Cakewalk (2016)

In Cakewalk you play as Valerie, a maid in the household of the prince. You have been ordered to serve a cake to the prince’s guests, but something goes wrong.

Genre: Point & Click

My contributions:

- A* pathfinding

- Animation

- Hitboxes

- Credits sequence

- Flavour text

Made using: C++, TGA2D engine

Ethereal (2015)

Ethereal is a surreal point & click adventure game. After a car crash, you find yourself in a mystical world and must looking for your missing daughter.

Genre: Point & Click

My contributions:

- Puzzles

- Cutscenes & transitions

- GUI

Made using: Löve, Lua

PawnStarz (2016)

PawnStarz is a VR game where you get to live out your life-long dream of running a pawnshop. Revel in the realistic customer interactions! Made during a weekend gamejam by five people.

Genre: VR Pawnshop Simulator

My contributions:

- Programming

- Graphical assets

Made using: Unity, HTC Vive, Blender

Rulla (2016)

In Rulla you roll a ball around to make items stick to it. You start small, but eventually you will be sticking people, cars, and even houses. It was made during a weekend gamejam by three people.

Genre: Katamari Clone

My contributions:

- Programming

- Graphical assets

Made using: Unity, Blender

Contact Me

Mail: contact@erikjeppsson.com

Phone: +46(0)733-907529